Viewerframe Mode Refresh Best (2026)

: This tells the browser to pull individual JPEG images sequentially rather than trying to establish a continuous stream (like H.264), which can be more stable across different browsers (Chrome, Safari, Firefox) that might lack specific plugins. refresh=[value]

To optimize the ViewerFrame mode refresh, follow these best practices: viewerframe mode refresh best

// Thread 2: UI/Render Thread (Consumer) function RequestRefresh(): if NewFrameReady: SwapBuffers(BackBuffer, FrontBuffer) NewFrameReady = false Draw(FrontBuffer) else: // Optional: Draw interpolated frame or keep last frame static Draw(FrontBuffer) : This tells the browser to pull individual

Over-polling kills performance. Use adaptive polling (longer intervals when data is static, shorter when active). | Use Case | Recommended Mode | Why

| Use Case | Recommended Mode | Why it’s Best | | :--- | :--- | :--- | | | VSync On (Locked to 48Hz or 72Hz) | Prevents 3:2 pulldown judder. | | Live Gaming (High FPS) | VRR (G-Sync) + Low Latency | Eliminates tearing without adding lag. | | UI / Dashboard (Static) | Adaptive Half-Refresh | Saves GPU power while maintaining responsiveness. | | VR / AR | Motion Smoothing + Async Reprojection | Maintains immersion even when frames drop. |

High refresh rates consume massive amounts of data.