War Elephants are monsters. One Elephant can destroy a gatehouse by headbutting it. However, they are vulnerable to Pikemen (bonus damage), fire, and massed Crossbow fire to their flanks. Also, if an Elephant runs through your own army, it will trample your men. High risk, high reward.
| Unit | HP | Dmg | Range | Special | |------|----|-----|-------|---------| | | 20 | none | n/a | Builds siege equipment, sets mantlets | | Tunneler | 20 | 0 (melee) | n/a | Digs under walls; explodes | | Assassin | 40 | 20 | n/a | Invisible; climbs walls; kills lord | | Monk | 30 | none | n/a | Heals nearby units (very slow) | stronghold crusader unit stats
Used to undermine and collapse enemy walls from beneath. Armor & Resistance Mechanics War Elephants are monsters
Ignore the HP. The assassin’s real stat is 1-shot kill probability (≈10-15% per hit). Their story is the siege ladder at 3 AM. A unit with 8 HP should be useless. But on a lord’s platform? One assassin kills the enemy king in two swings. The stat sheet is a lie; the context is the truth. Also, if an Elephant runs through your own
| Unit | HP | Armor | Damage | Range | Rate | Notes | |------|----|-------|--------|-------|------|-------| | | 20 | 2 | 7 (pierce) | 24 | Fast | Basic ranged unit | | Crossbowman | 35 | 10 | 16 (pierce) | 26 | Slow | Ignores some armor; expensive | | Arab Archer | 18 | 1 | 7 (pierce) | 26 | Fast | Longer range than standard archer | | Slinger | 12 | 0 | 5 (crush) | 20 | Medium | Cheap; low damage | | Horse Archer | 40 | 6 | 7 (pierce) | 22 | Very Fast | Skirmish cavalry | | Fire Thrower | 30 | 2 | 30 (fire) | 14 | Slow | Splash damage; destroys siege equipment |