Sidefx Houdini 20.5.278 ^hot^ -
: Introduced as a modern alternative to OpenGL. Early reports in build 278 indicated it could be slower than the legacy viewport for some heavy scenes, with some users reverting to OpenGL for stability. Performance Notes for Build 20.5.278
: The software's dynamic simulation capabilities have been significantly enhanced, offering more realistic and detailed simulations of physical phenomena such as water, fire, smoke, and rigid body dynamics. These improvements enable artists to create more immersive and believable effects.
: SideFX has focused on optimizing the performance of Houdini, reducing load times, and improving the responsiveness of the software. This means artists can work more efficiently, with less downtime. SideFX Houdini 20.5.278
Vulcan became the default viewport engine in 20.5, moving away from OpenGL to provide better performance and feature parity with modern GPU architectures.
: The software includes a built-in renderer, Mantra, which provides high-quality rendering capabilities. Houdini also supports integration with other rendering engines, offering flexibility in output. : Introduced as a modern alternative to OpenGL
SideFX Houdini 20.5.278 was the initial production build for the major 20.5 release. As the first iteration of the 20.5 cycle, it introduced substantial new frameworks while also presenting specific early-build challenges that were addressed in subsequent daily updates. Core Release Highlights Copernicus Framework
A "Python-like" code interface for controlling APEX, the high-performance framework used for evaluating complex node graphs. These improvements enable artists to create more immersive
Enhanced look-dev workflows with the ability to look through LOP cameras in SOPs and new volumetric atmosphere rendering in Karma CPU & XPU . Early Performance & Issues