Shoot Wall Simulator Script New -

humanoid.BreakJointsOnDeath = false humanoid.Died:Connect(function() dummy:Destroy() task.wait(3) createDummy(position, name) end) end

-- Create bullet hole decal on hit surface local decal = Instance.new("Decal") decal.Texture = "rbxassetid://169222914" decal.Face = Enum.NormalId.Top decal.Parent = hitPart Debris:AddItem(decal, 10) shoot wall simulator script new

print("Shoot Wall Simulator - Script Loaded") print("Controls: Left Click = Shoot, R = Reload, 1-4 = Switch Weapons") print("Features: Recoil, Spread, Headshots, Penetration, Damage Numbers") humanoid