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| Theme | Core Sources | Key Take‑aways | |-------|--------------|----------------| | | Collins, N. (2020). Live Coding and the Performance of Code . Computer Music Journal ; McLean, A. (2021). The MP Paradigm . Journal of New Media | Live coding foregrounds the process of music creation, enabling real‑time interaction with audiences. | | Participatory Narrative | Ryan, M.-L. (2015). Narrative as Virtual Reality . MIT Press ; Montfort, N. (2018). Storytelling in Interactive Media . Games and Culture | Narrative agency emerges when users can influence story arcs, affecting immersion and identification. | | Algorithmic Personalisation | Gomez‑Rodriguez, L., & Smith, J. (2022). AI‑Driven Content Personalisation . IEEE Transactions on Media | Personalisation pipelines collect behavioural data to adapt audio‑visual output, increasing dwell time. | | Transmedia Distribution | Jenkins, H. (2006). Convergence Culture . NYU Press ; Dena, C. (2020). Transmedia Storytelling . Routledge | Successful transmedia projects disseminate fragments across platforms, encouraging fan‑generated content. | | Economics of Experience Products | Pine, B. & Gilmore, J. (1999). The Experience Economy . Harvard Business Review ; Zeng, Y. (2023). Monetising Immersive Media . Journal of Media Economics | Revenue shifts from static goods to dynamic, subscription‑based experiences with tiered access. |

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