See players through walls, making it impossible for a murderer to sneak up on you or for a sheriff to hide.
-- To trigger a duel local function onPartTouched(part) local player = Players:GetPlayerFromCharacter(part.Parent) if player then local Murderer = Players:FindFirstChild("Murderer") local Sheriff = Players:FindFirstChild("Sheriff") if Murderer and Sheriff then startDuel(Murderer, Sheriff) end end end ruby hub murderer vs sheriff duels script sh
-- Ruby Hub Duel System (Conceptual) local duelsActive = {} See players through walls, making it impossible for
Scope and assumptions
: The duel logic here is simple, with characters taking turns attacking each other until one runs out of health. See players through walls