Yes, via Virtual Console injection or through a GBA emulator on custom firmware (like mGBA on a hacked 3DS).
The GBA’s memory is tiny. OpenLara streams level data from the ROM chip in real-time, decompressing it on the fly. Textures are downscaled and remapped to the GBA’s palette system. Lara’s model uses fewer polygons, and enemy AI is slightly simplified, but the core gameplay remains intact. openlara gba rom
The engine achieves a semi-consistent frame rate of approximately 15–16 FPS through highly optimized code and handwritten assembly. Yes, via Virtual Console injection or through a
OpenLara is a cross-platform replacement engine for the original Tomb Raider . While versions exist for PC, Xbox, and Raspberry Pi, the GBA port is unique because it operates directly on the console's 16.78MHz ARM CPU without any additional hardware assistance. Textures are downscaled and remapped to the GBA’s
It sounds like you're looking for information about and a GBA ROM of it.