Necromunda - Halls Of The Ancients.pdf- May 2026

Halls of the Ancients adds a layer of dungeon-crawling adventure to Necromunda. It shifts the focus from "Turf War" to "Dungeon Delve." It is high-risk, high-reward gameplay where one lucky dice roll on an ancient terminal can turn a Juve into a hero, and one failed roll can seal a gang leader inside

. This 128-page book provides the complete history, lore, and updated rules needed to field a full Squat gang in both the underhive and the ash wastes. Core Content of the Supplement Necromunda: Halls of the Ancients - Grey Paints Necromunda - Halls Of The Ancients.pdf-

The Hall does not echo. Your footsteps make no sound. The air tastes like rusted coins. In the center of the chamber, a single dataslate floats in a gravity field. Halls of the Ancients adds a layer of

Defeat a Men of Iron Automaton (see below for stats) in a 4-round limit. Deployment: Hall of Columns – maze-like corridors. Victory: Gang that destroys (or disables) the Automaton gets first pick of the loot cache. Any gang still alive after 4 rounds may flee with a minor treasure. Core Content of the Supplement Necromunda: Halls of