, with 40% of young adults reporting they socialize more in video games than in person. Pop Culture Context
Let’s break down what the "17.05 Entertainment" trend actually represents—and why the “myfriendshotmom” archetype refuses to die.
Some popular entertainment and media platforms among 17-year-olds include:
, with 40% of young adults reporting they socialize more in video games than in person. Pop Culture Context
Let’s break down what the "17.05 Entertainment" trend actually represents—and why the “myfriendshotmom” archetype refuses to die.
Some popular entertainment and media platforms among 17-year-olds include: