: Addressed a bug that caused occasional crashes when entering minigames on certain hardware configurations.
: Adjusted video memory budgets to allow the game to utilize more VRAM, helping with stability on higher settings. Marvel-s Spider-Man Remastered v.1.1006.0.0 -Ga...
: The update adds support for Intel XeSS temporal upscaling, which works across Intel, AMD, and NVIDIA GPUs to improve frame rates. : Addressed a bug that caused occasional crashes
The implementation of ray-traced reflections is the star of the show here. In previous iterations, reflections were often "screen-space," meaning they only reflected what was visible on the screen. In v.1.1006.0.0 , with the power of modern GPUs (like the RTX 30 and 40 series), the windows of Oscorp and the puddles on the street reflect the entire world—including Spider-Man himself—in real-time. This is not merely a graphical flourish; it adds to the immersion. Seeing the reflection of the player’s suit in the glass of a skyscraper while performing a mid-air trick creates a feedback loop of presence—the player is in the city, not just looking at it through a screen. The implementation of ray-traced reflections is the star
The most controversial change remains the updated face model for Peter Parker, designed to better align with Yuri Lowenthal’s facial performance and motion capture.