The official v1.002 patch finally introduced asynchronous shader compilation. In practice, this means the game no longer freezes when a particle effect fires for the first time. On the Tenoke release, this is fully unlocked, allowing the game to pre-cache shaders during the initial loading screen rather than mid-combo.
The specific version you mentioned (v1.002) is a technical update that improved the experience for modern platforms: final fantasy vii remake intergrade v1 002tenoke
You're referring to the recent release of Final Fantasy VII Remake Intergrade, specifically version 1.002 by Tenoke. Here's some information: The official v1
controllers, could now interface with this world, granting warriors tactile feedback as they clashed with Shinra's steel. They even mended the fractured visions of those who looked through multiple monitors, ensuring the world of Midgar appeared clear and true on every screen. The specific version you mentioned (v1