Unreal Engine sample projects
- - ----------- - -
using C++ and Blueprint
developed for prototyping and reference

all projects are free to try and Please send me feedback..

Active Stage Items

- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only

Using:
collision detection, widgets, material parameters, timeline component, blueprint functions

erika moka 2021 erika moka 2021

Like any journey, Erika Moka's path to success was not without its challenges. In 2021, she faced [insert challenges, e.g., criticism, self-doubt, etc.]. However, instead of letting these obstacles hinder her progress, Erika Moka used them as opportunities for growth and learning.

felt a bit less comfortable over bumps compared to the electric Mokka-e. Erika Kullberg

Blueprint and C++

- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint

Using:
C++ : TFieldIterator, FindPropertyByName, ContainerPtrToValuePtr, SpotLightComponent, TextRenderComponent
Blueprint: TextRender, SpotLight

erika moka 2021 erika moka 2021 erika moka 2021

Erika Moka — 2021 //free\\

Like any journey, Erika Moka's path to success was not without its challenges. In 2021, she faced [insert challenges, e.g., criticism, self-doubt, etc.]. However, instead of letting these obstacles hinder her progress, Erika Moka used them as opportunities for growth and learning.

felt a bit less comfortable over bumps compared to the electric Mokka-e. Erika Kullberg

Spawn Geos

- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only

Using:
RandomPointInBoundingBox, SpawnActor, Collision detection

erika moka 2021 erika moka 2021
GameMode Advantage

- Communication with GameMode for data flow control between independent stage objects
- Blueprint only

Using:
Widget, Font Material, GameMode, Collision detection

erika moka 2021 erika moka 2021 erika moka 2021
AI and Blueprint

- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only

Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection

erika moka 2021
Drag and Drop

- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only

Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling

erika moka 2021 erika moka 2021 erika moka 2021