Can now follow players through the teleporter and will hunt more aggressively inside the cramped ship quarters.
If you are running a persistent ship-environment simulation (game server, VR training mod, or single-player horror campaign), the answer is a resounding .
Now retreats faster if caught in a flashlight beam, but circles back more aggressively.
The v152 update gave creatures a sensitivity to active scanner pings. Each time you ping a motion tracker, any creature within 20 meters gets a directional alert to your location. Old players pinged constantly. New players ping once, move, and never ping again.
But the big question remains: Are these updates actually better for the gameplay experience, or just more frustrating? Let’s break down the changes to creature behavior and see if the "New AI" lives up to the hype. 1. Environmental Awareness: They’re Listening Now
Counter-intuitively, v152 also made creatures smarter by sometimes making them slower . The new AI uses a variable reaction timer (randomized between 0.05s and 1.5s) based on threat assessment.