Remote.OnServerEvent:Connect(function(player, action, data) if typeof(action) ~= "string" then return end -- rate limit local now = tick() playerRequests[player.UserId] = playerRequests[player.UserId] or {} local times = playerRequests[player.UserId] -- purge old for i = #times, 1, -1 do if now - times[i] > window then table.remove(times, i) end end if #times >= RATE_LIMIT then return end table.insert(times, now)
Jax turned. In the distance of the broken server, another avatar was moving. technical side anti crash script roblox better
Exploiters often crash servers by running infinite loops on the client that replicate to the server. Use a for loops. Remote
Here’s how to build a robust one for your game. window then table.remove(times
Anti-crash scripts are designed to prevent or mitigate crashes in Roblox games. These scripts work by:
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